Building A Flipped Classroom Model Combined with Augmented Reality to Improve the Effectiveness of Teaching Natural and Social Sciences in Primary Schools
Article Number: e2025445 | Available Online: September 2025 | DOI: 10.22521/edupij.2025.18.445
Pham Quang Tiep , Nguyen Thi Huong
Full text PDF |
2289 |
978
Abstract
|
Background/purpose. In the context of the Fourth Industrial Revolution, traditional teaching methods are insufficient for cultivating 21st-century competencies. In Vietnamese primary education, teaching Natural and Social Sciences is particularly challenging due to abstract concepts beyond the cognitive development of students aged 9–11. This study aims to develop and evaluate a flipped classroom model integrated with Augmented Reality (AR) to enhance learning effectiveness, motivation, and conceptual understanding in this subject area. Materials/Methods. This research employed a mixed-methods experimental design with a randomized controlled trial approach. Grounded in social constructivist theory, cognitive multimedia learning, and the TPACK framework, the study designed a three-component model: an interactive digital content system, a multilayered AR-integrated flipped teaching process, and an adaptive assessment system. A 16-week randomized controlled trial was conducted in 9 primary schools across Vietnam with 453 students in grades 4–5. Quantitative data were collected through standardized assessment tools, engagement scales, and performance measures, while qualitative data were gathered through semi-structured interviews with students, teachers, and parents. Results. The experimental group demonstrated a 23.6% improvement in academic performance (Cohen’s d = 1.37), a 41.5% increase in learning interest, and a 35.2% enhancement in abstract concept comprehension compared to traditional methods. Gains were most notable in higher-order thinking skills and spatial-temporal topics (e.g., Earth-Moon movement). |
Conclusion. The AR-enhanced flipped classroom model significantly improved learning outcomes and engagement in primary science education. The study provides a scalable implementation framework and confirms the necessity of teacher training and infrastructure support to ensure sustainable adoption in diverse educational contexts.
Keywords: Flipped classroom; augmented reality; AR; Natural and Social Sciences; primary education
ReferencesAkçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385. https://doi.org/10.1162/pres.1997.6.4.355
Bishop, J. L., & Verleger, M. A. (2013). The flipped classroom: A survey of the research. Proceedings of the 120th ASEE Annual Conference & Exposition, 30(9), 1-18. https://doi.org/10.18260/1-2--22585
Chen, K. S., Monrouxe, L., Lu, Y. H., Jenq, C. C., Chang, Y. J., Chang, Y. C., & Chai, P. Y. (2018). Academic outcomes of flipped classroom learning: A meta-analysis. Medical Education, 52(9), 910-924. https://doi.org/10.1111/medu.13616
Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). Lawrence Erlbaum Associates.
Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of augmented reality on students’ learning effectiveness. Educational Research Review, 27, 244-260. https://doi.org/10.1016/j.edurev.2019.04.002
Huang, T. C., Chen, C. C., & Chou, Y. W. (2016). Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Computers & Education, 96, 72-82. https://doi.org/10.1016/j.compedu.2016.02.008
Koehler, M. J., & Mishra, P. (2009). What is technological pedagogical content knowledge (TPACK)? Contemporary Issues in Technology and Teacher Education, 9(1), 60-70. https://doi.org/10.1177/002205741319300303
Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge University Press. https://doi.org/10.1017/9781316941355
Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers & Education, 70, 29-40. https://doi.org/10.1016/j.compedu.2013.07.033
Ministry of Education and Training. (2018). Natural and social sciences curriculum for general education. Vietnam Education Publishing House.
Nguyen, V. C., Tran, T. K. L., & Le, M. N. (2024). Current status of modern teaching model application in Vietnamese primary schools. Vietnamese Educational Science Journal, 20(3), 58-65.
Santos, M. E. C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., & Kato, H. (2014). Augmented reality learning experiences: Survey of prototype design and evaluation. IEEE Transactions on Learning Technologies, 7(1), 38-56. https://doi.org/10.1109/TLT.2013.37
Schwab, K. (2016). The Fourth Industrial Revolution. World Economic Forum.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press.
Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41-49. https://doi.org/10.1016/j.compedu.2012.10.024